Tuesday, 17 May 2011

A little bit of cinematography

Ok my portfolio has been updated *all cheer*

I have also been looking to learn a bit of cinematography as I think it will help me to produce better composition in my scenes and it covers colour theory which I think I need to have a better understanding of.

Here's a good link with a break down of the colour theory in Black Hawk Down, one of my favourtite films:

http://www.outside-hollywood.com/2009/03/color-theory-for-cinematographers/

Sunday, 8 May 2011

Submit...

Here's a quick picture of the final scene for the Brawl contest. Sounds cliche but I really did learn a lot from this project (which was the intention). Including some stuff like modular buildings, foliage, vertex blending and particle systems. I will be breaking the pieces down and updating my portfolio with the different assets soon.

Wednesday, 6 April 2011

BRAWL

I have recently begun a competition over at Polycount with my friend James, our brief is to create a re-imagined scene from a fighting game.


We have however entered it a little late (half way through) but that just means we need to work fast, no pressure then...


Ok so after deciding the stage we wanted to base our scene on and a style we wanted to go down I got to work with a paint over to give a rough idea. I have also been testing the new DX11 features in UDK to see how we can use them in our scene to hopefully make our scene look even better.

Below is the original stage with my paint over and a truck im currently working on thats in roughly in the position I want for the final result, and I will continue to update both my blog and the thread with my progress.

Our thread can be found here: polycount









 PEACE!

Thursday, 24 February 2011


A little update of what I have been working on. These are just a couple of the props I have been creating for this apartment scene, and I have to say that so far it has been filled with a fair share of problems and a lot of frustration... but you just gotta work through it, and it is slowly getting there.


The couch (or the bain of my existance, as I like to call it) is pretty much there, it's my first model that has a soft surface so I learnt a lot from scultping it and I can use what I learnt to improve with my next one. But that's in-engine now, I just need to play with the diffuse and generate a specular map. Oh and I have to thank Cris White for helping me solve a issue with the generated maps, he's a legend!

And the TV is pretty much done as well, although the cubemap used for the reflection will be replaced by one generated when its all together, but yeah.. more updates soon... but for now, sleep!

Wednesday, 15 December 2010

Small Update

I'm not sure about you but I get a little freaked out when I answer my door and a small group of overly happy people start singing at me. It's definitely one of those awkward situations where it's rude to leave but at the same time you don't want to stay. I didn't know what to do so I just stood there looking slightly bemused and slowly nodded as if to say... yes, you can sing. Finally they finished and left, albeit a lot less jolly than when they arrived, perhaps the score card was a bad idea!?

Anyway, thought I would update the blog with something quick so here's a shelf that I had just finished modelling in ZBrush, still needs a few tweaks but turned out ok.

Saturday, 11 December 2010

Bobby Chiu course

Haven't posted in a while so I thought I would post some images from Bobby Chiu's Digital Painting course that I have been doing. I'm only about a third of the way through but I have already learnt so much, bring on the rest of the assignments!




Sunday, 21 November 2010

Sketchoholic comp

Here's my entry for the James Robertson's interview and contest on Sketchoholic that has just gone by, I didnt get any votes sadly, (damn these other contestants with their 'talent') it came out ok but it is still very cartoony... but ah well, Im still learning.